Hungry Henry 3D

(12, 2013)

CS Fundamentals saw the rise of Hungry Henry, a cupcake-crazed fool on a never-ending quest to fill his insatiable stomach.

From the first HUNGRY HENRY, specified in Problem Set 4, to the evil robot-infested HUNGRY HENRY II: Electric Boogaloo, to the epic clone-showdown of HUNGRY HUNRY III: THE HENRY GAMES – A Massively-Multiplayer Online Role Playing Game, Henry has been chasing cupcakes to the end of the world and back.

The Hungry Henry saga continues in…

HUNGRY HENRY 3D: THE DEPTHS OF DECEPTION

In this latest installment, Henry has been cast down into the depths, imprisoned in the sprawling, damp, fungus-infested caves beneath his faceless workplace. In other words, he’s looking for the cupcakes he stashed in his office.

Game engine? What game engine? This state-of-the-art game is built using a custom-made renderer featuring terrible, deliberately inefficient 1993 ray-marching graphics technology. Features dynamic, realtime lighting. Map data is stored as an image; no polygons, just brute-force image calculations performed independently per pixel. Took about a day of work. No, you can’t play it; it’s truly terrible, I promise.

Will you be the first to eat them all, or will Henry… Go Hungry? ®

Selected praise:

“Beautiful!” — Dr. Matthias Felleisen, professor of computer science at Northeastern University

“Dear God, someone get this kid a Northeastern CCIS B.S. in Computer Science, stat!” — Christopher Freeley, CS Fundamentals teaching assistant

“I am so done.” — Jacqueline Ali, computer science student at Northeastern University